Export MetaHuman DNA

  1. Apply any Conform preview to the imported Source.
  2. Unweld Neck Seam if you used a joined sculpt.
  3. Check the neutral face, lower LODs and facial movement.
  4. In Export, click Bake Edits into Metahuman for each edited DNA mesh.
  5. Click Validate MetaHuman DNA and resolve reported problems.
  6. Export MetaHuman DNA to a new filename, then check it in Unreal.

Validate the character before export

Validate the character before export

Bake before exporting. Apply commits the Conform result to the mesh; Bake prepares the edited character for DNA export.

Bake edits, then export MetaHuman DNA

Bake edits, then export MetaHuman DNA

Keep the original DNA and REVO DNA sidecars. Head and body export as separate DNA files. A combined DNA is for inspection only.

ROM clips are not included in DNA export. Textures must be saved separately from the Textures tab.

If export reports a problem, open REVO DNA Export Report in Blender's Text Editor.