Edit and LODs

Compare LODs

A standard MetaHuman has 8 head LODs (0–7) and 4 body LODs (0–3). There is no body LOD4.

The LOD buttons switch visibility; they do not build or load meshes. Leave LOD0 only off before importing to include all levels.

LOD selection and editing controls

LOD selection and editing controls

For a head/body pair, the buttons follow the standard Unreal LODSync mapping:

Head LOD Body LOD
0 or 1 0
2 or 3 1
4 or 5 2
6 or 7 3

After manual sculpting, use Update LOD 1-7 to check them before baking. Export includes the full LOD set.

Compare the character across LODs

Compare the character across LODs

Alignment and display

  • Align Head to Body / Match Chest Loop: align the attachment and adjust the neck boundary.

Align Head to Body at the chest attachment

Align Head to Body at the chest attachment

  • Follow Extras to Head: move eyes, lashes, teeth and other associated meshes with the edited head. Check neutral and jaw-open poses.
  • Bones / In Front: change bone display only.
  • Bone Size: scale B-Bone or Envelope display. 1 restores the original size.