Tool UI

Open the 3D Viewport sidebar with N, then select REVO DNA. Use the five buttons on the left to switch tabs.

REVO DNA workflow tabs

MetaHuman Tools, Conform and Textures

1. MetaHuman Tools

Import DNA, conform by UVs, sculpt, check LODs and animation, then bake and export your character.

MetaHuman Tools

MetaHuman Tools

2. Conform

Fit a head or body to a custom sculpt or scan using markers. Protect areas, preview the fit, then Apply or Create Object.

Conform

Conform

3. Clothing

Bind garments to the conformed character's skeleton, group them, and export each group as its own FBX for Unreal. See Clothing.

Clothing

Clothing Tool

4. Textures

Transfer textures from the Target to the Source, extend texture borders and save the images.

Textures

Textures

5. Support

Open the documentation, join the REVO Discord community, or visit Revolutionart on ArtStation.