Troubleshooting

Problem Check
Runtime conflict after updating Save your work and restart Blender to load the updated runtime.
NumPy errors, or glTF import fails with "DLL load failed" See NumPy errors after updating to 1.0.1.
Faceboard does not move the face Check Character, then click Edit Board again.
Faceboard layout missing Select faceboard.json from your Epic MetaHuman for Maya installation.
No ROM clips listed Use exported FBX files, not Unreal .uasset files.
UV Conform rejected Check compatible MetaHuman UVs and the Head/Body selection.
Creased ears, lips or eyelids Check matching markers and protection. Try fewer Detail Iterations and compare from several angles.
Markers are invisible Enable Show Markers.
Markers will not import Set Source and Target; their topology must match the saved marker set.
Lower LOD still has the old shape Apply the preview first. After manual sculpting, use Update LOD 1-7 and check any warnings.
Protection is hard to see Click Protect to view the Source's painted mask.
Export blocked by a welded sculpt Click Unweld Neck Seam first.

If Unweld reports changed topology or conflicting original meshes, keep the joined sculpt and recover from a saved copy. Do not delete your edits.